"How to create an Architecture online gallery by various
digital methods, and allow different groups of audience to interpret
the works efficiently and comprehensively?"
We can use those sophisticated, inexpensive computer visualization
and audio tools to represent one certain artifact, not only with
2D images and text, but also with sound, animation, video, VR, etc.
We also can present a group of artifacts, and adopt comparing channel
and search engine to further interpret the works.
It not only provides more information channels and further online
space for users to navigate, but also give the audience the possibility
to study the Architecture works comprehensively.
A. Difference between Presentation and Interpretation
|Superficial, simple, narrow
||Detailed, complex, broad
||Producer User, User
B. Difference between Manual Interpretation and Digital
||Recent: requires specialized training
|Simple, inexpensive equipment
||Complex, some expensive equipment
|Uses brightness and spatial content of the image
||Relies chiefly upon brightness and spectral content, limited
|Usually single channel data
||Frequent use of data from several channels
|Subjective, concrete, qualitative
||Objective, abstract, quantitative
This research is a mixture of exploratory and
As an exploratory research
Digital interpretation is a relatively new part of the digital
environments. Some related projects are still on the process. Much
of our activity is exploratory and intends to open new directions
of Architecture presenting and interpreting. This research is provocative,
generating some other questions. It may cause more questions in
HCI (Human Computer Interaction) than in technique areas.
As an descriptive research
We seek to find out the limits and boundaries of online interpretation,
chart basic dimensions or issues of this research problem, and then
describe their prevalence in artifact world.